Worst case scenario without HTTPS if you were on a public network, like a starbucks wifi, someone would be able to see you sending data to the server to establish the initial connection between two players.Ĥ) "And why does everyone have direct access to the server you're hosting, which includes everyone's IP and state?" - That's blatantly false and untrue. I don't have HTTPS enabled because I thought it cost money, but turns out you can get it for free. It would be useless to change the IP.ģ) "More importantly, why aren't you using HTTPS" - This one is sort of my bad. I have the intermediary software that establishes connections between users. Why no configuration files?" - Because I am the one in control of the server. LTC: LQBCTtDdc1nZnkkoCn5yEunjr3t8sSN5x5Īlso keep an eye out for my Steam game I will be announcing in a few days, WW: Toon (no public media available yet)!Į2: STOP DOWNVOTING /u/Styrofoam-Boots (and me).ġ) "Your methods are all spaghetti code with no semblance of organization" - They aren't and even if they were it shouldn't matter to the end user.Ģ) "You hardcoded your server's IP right into each of the programs. BCH: 1DBF3ZFUvFMVnLbYt7FocN54PGRdQwn16d Feel free to PM/ Post questions!Ĭonsider donating for server upkeep: - BTC: 18ZVS3rYfKCcnuxoDfMHpy2YpTe3SKrRK2 I also added a work around for generic controllers not being able to navigate the Cuphead menus in game. LAN and Internet requires a screen-sharing application like Twitch/ Discord/ Skype/ Whatever. I made an application that will let you play multiplayer in three new ways: My friend got me this game for Christmas and we were both super disappointed at the lack of Online Multiplayer.
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